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import miniworldmaker
import random
board = miniworldmaker.TiledBoard()
board.add_background("images/space.jpeg")
board.columns = 10
board.rows = 10
board.tile_size = 40
board.speed = 40
player = miniworldmaker.Token()
player.position = (5,5)
player.add_costume("images/ship.png")
player.costume.is_rotatable = False
@player.register
def act(self):
# self.move()
pass
@player.register
def on_key_down_w(self):
self.point_in_direction(0)
self.move()
@player.register
def on_key_down_s(self):
self.point_in_direction(-180)
self.move()
@player.register
def on_key_down_space(self):
laser = miniworldmaker.Token()
laser.position = (self.x + 1,self.y)
laser.add_costume("images/laser.png")
@laser.register
def act(self):
self.point_in_direction(90)
self.move()
@laser.register
def on_sensing_token(self, token):
token.remove()
explosion = miniworldmaker.Token()
explosion.position = (self.x, self.y)
self.remove()
print("explosion")
explosion.position = (self.x, self.y)
explosion.add_costume()
explosion.costume.add_images(["images/explosion01.png",
"images/explosion02.png",
"images/explosion03.png",
"images/explosion04.png",
"images/explosion05.png",
"images/explosion06.png",
"images/explosion07.png",
"images/explosion08.png"])
explosion.costume.animation_speed = 50
explosion.costume.is_animated = True
# miniworldmaker.ActionTimer(24, explosion.remove, None)
@player.register
def on_sensing_token(self, token):
print("Damage!!!!!")
self.remove()
asteroid = miniworldmaker.Token()
asteroid.add_costume("images/asteroid.png")
asteroid.position = (9,1)
@asteroid.register
def act(self):
self.point_in_direction(-90)
self.move()
if self.x < 1:
self.x = 9
self.y = random.randint(1,9)
asteroid2 = miniworldmaker.Token()
asteroid2.add_costume("images/asteroid.png")
asteroid2.position = (8,4)
@asteroid2.register
def act(self):
self.point_in_direction(-90)
self.move()
if self.x < 1:
self.x = 9
self.y = random.randint(1,9)
board.run()
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